Jacky Tam
CTO / Lead Engineer, Splitting Point Studios
I build the systems behind some of the highest-concurrency games ever shipped: 21M+ concurrent players served by 3.5M+ server instances, with 35.4B+ visits to date.
Games
- Grow a Garden & Grow a Garden 2 · Core Engineer
Peak: 21M+ CCU · 66M+ DAU · 3.5M+ concurrent server instances
Grow a Garden 2: 474,632 playing now · 1.5B visits
Grow a Garden: 32,942 playing now · 35.8B visits
Economy datastore architecture (session locking, anti-duplication), PRNG-derived consistent world state, zero-downtime data migrations, anti-exploit, data-driven live-ops.
- A Dusty Trip · Core Engineer
13,404 playing now · 2.5B visits
Vehicle systems (plane, helicopter, tank), NPC system, procedural terrain generation, garage and rotating shops.
- Plants vs Brainrots · Core Engineer
3,284 playing now · 4.7B visits
Entity simulation layer (custom ECS) with radial culling and distance-based update and animation stepping.
- Slap Duels · Core Engineer
2,259 playing now · 102.3M visits
External distributed matchmaking integration and ELO rating system.
- Steep Steps · Core Engineer
44 playing now · 170M visits
Server-side anti-cheat and validation systems, mountain creator tool.
Projects
- StyLua Public Service
Public code-formatting API for Luau in Rust: axum, Redis-backed job queue, worker fleet with visibility timeouts and a reaper.
- LeetLuau
LeetCode-style DSA practice platform for Luau: curated problem sets, Monaco editor, and a Luau judge.
- Chalk
Open-source, metatable-driven Luau rich-text library.
- Custom Rich-Text Renderer
Proof-of-concept renderer supporting video, GIFs, images, and buttons via a rich-text XML syntax.